Hud content
1. Firstly, make sure you have already created hud (Tutorial here)
2. Now, create a new section for your existing hud:
The name of the section must be equal to the hud's name!
3. Create a new "Hud part" inside the section we've just created:
4. We have to configure this hud part, firstly choose what you want to display:
First of all you have to define a type of the part, in this case it's ICON Every type of part must have position-x, position-y and scale Because we want to display an icon, we have to define a path to the texture, I've used a default BetterHud icon "hp.png"
Every icon you want to display must be located inside this folder:ItemsAdder/data/resource_packs/assets/betterhud/textures/font/icons/
position-y can't be greather than scale!
5. Fixed position (optional)
This option sticks the part to the certain position (It's higly recommended to enable this, when placeholders are used)
Example:
Frequently asked questions
Q: Whats the difference between text and integer?
A: Text can show every character from the alphabet, some special characters and numbers, beside Integer can show only numbers. I've chosen this solution, because text type creates a lot of font-characters and its a waste of characters, when you want for example display only player's health level.
Last updated