Hud content
Last updated
Last updated
The name of the section must be equal to the hud's name!
First of all you have to define a type of the part, in this case it's ICON Every type of part must have position-x, position-y and scale Because we want to display an icon, we have to define a path to the texture, I've used a default BetterHud icon "hp.png"
position-y can't be greather than scale!
This option sticks the part to the certain position (It's higly recommended to enable this, when placeholders are used)
Example:
Q: Whats the difference between text and integer?
A: Text can show every character from the alphabet, some special characters and numbers, beside Integer can show only numbers. I've chosen this solution, because text type creates a lot of font-characters and its a waste of characters, when you want for example display only player's health level.