config.yml
config-version: "1.1" # DON'T TOUCH THIS!!
texture-version: "1.2" # DON'T TOUCH THIS!!
#
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#
# Author: ApiGames
# SpigotMC: https://www.spigotmc.org/resources/betterhud-custom-minecraft-hud-itemsadder-addon.84180/
# Discord: https://discord.gg/MUFrGfTTWY
# Wiki: https://apigames.gitbook.io/betterhud/
#
# Support is given only through the discord ticket system!
#
configuration:
#How often should we refresh all placeholders in hud?
hud-refresh:
period: 1 #IN SECONDS
#This feature requires self-host enabled
show-vanilla-hud: false
#Multiple Huds
# You can create unlimited number of huds, but don't overdo it ;)
# Valid display values: ACTIONBAR, BOSSBAR, PLACEHOLDER, GUI
huds:
#Example of placeholder display type
#
# This example is made for the last line of scoreboard
# Display it using placeholder: %betterhud_placeholder-example%
#
placeholder-example:
display: PLACEHOLDER
permission: "betterhud.hud.placeholderExample"
#Example of GUI display type
#
# This configuration shows custom text inside GUI
# Display it using placeholder in title: %betterhud_gui-example%
#
gui-example:
display: GUI
permission: "betterhud.hud.guiExample"
title: "&7GUI Test"
title-offset: -30
position: "before" #Should we put the hud after/before title?
#Example of permission based HUD
#
# Only players with permission "betterhud.hud.admin" can see this hud
#
admin-hud:
display: BOSSBAR
permission: "betterhud.hud.admin"
toggle-command: "/adminhud" #This command will work after server restart
toggle-actions:
on-join: true
#Default hud
#
# Shows on join only when player doesn't meet conditions for previous huds
# Can be toggled using /hud
#
default-hud:
display: ACTIONBAR
toggle-command: "/hud" #This command will work after server restart
toggle-actions:
on-gamemode-change-to: "SURVIVAL" #Valid values: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR
on-join: true
#Hud content
# You must assign at least one hud part to the each hud
# Every hud part must have specified type
#
#Valid types:
# TEXT - Can display every char from alphabet, special chars, numbers and custom characters
# INTEGER - Can display only numbers (I suggest to use this, when the output of the placeholder is always only number)
# ICON - Can display only icons, which are located in "ItemsAdder/data/items_packs/betterhud/textures/font/icons/"
#
# TEXT and INTEGER must have max-length set!
#
# For more examples, placeholders and other useful stuff, visit BetterHud's wiki!
# https://apigames.gitbook.io/betterhud/
#
hud-content:
#DEBUG HUD - JUST FOR TESTING TEXTURE INTEGRITY
debug-hud:
text:
type: TEXT
position-x: 0
position-y: 0
scale: 8
max-length: 128
input: abcdefghijklmnopqrstuvwxyz
text-CAPITAL:
type: TEXT
position-x: 0
position-y: -15
scale: 8
max-length: 128
input: ABCDEFGHIJKLMNOPQRSTUVWXYZ
special:
type: TEXT
position-x: 0
position-y: -30
scale: 8
max-length: 128
input: ',.-_!?()[]@#+%:;=<>*/\'
numbers:
type: INTEGER
position-x: 0
position-y: -45
scale: 8
max-length: 128
input: ',.- 0123456789'
placeholder-example:
textLine1:
type: TEXT
position-x: 0
position-y: -10
scale: 12
max-length: 16
input: '{#a37833}Line1'
textLine2:
type: TEXT
position-x: -33
position-y: -25
scale: 12
max-length: 16
input: '&eLine2'
gui-example:
guiText:
type: TEXT
position-x: 0
position-y: -20
scale: 12
max-length: 8
input: '&6Test'
admin-hud:
align-text:
type: TEXT
position-x: 0
position-y: -22
scale: 12
max-length: 15
input: '{#ff0000}YOU ARE ADMIN'
fixed-position: true
align: right
default-hud:
health-icon:
type: ICON
position-x: -40
position-y: -20
scale: 14
texture-path: hp.png
health:
type: INTEGER
position-x: -35
position-y: -22
scale: 10
max-length: 4
input: '{health-formatted}'
fixed-position: true
armor-icon:
type: ICON
position-x: -18
position-y: -20
scale: 14
texture-path: armor.png
armor:
type: INTEGER
position-x: -13
position-y: -22
scale: 10
max-length: 2
input: '{armor}'
fixed-position: true
food-icon:
type: ICON
position-x: 15
position-y: -20
scale: 14
texture-path: hunger.png
food:
type: INTEGER
position-x: 20
position-y: -22
scale: 10
max-length: 2
input: '{food}'
fixed-position: true
oxygen-icon:
type: ICON
position-x: 30
position-y: -20
scale: 12
texture-path: oxygen.png
oxygen:
type: INTEGER
position-x: 35
position-y: -22
scale: 10
max-length: 2
input: '{oxygen}'
fixed-position: true
#Should we enable debug log?
debug:
enabled: false
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